![]() Sebastian ran as the chainsaw roared behind him. Suddenly the butcher was behind, chainsaw in hand, and the chase was on. Unfortunately, in the process he triggered an alarm near the exit. With feet on floor again, he crouched and waited until the butcher stepped away for a moment, then made his escape. As the butcher turned his back, the player swung back and forth until he could grasp the knife and cut himself free. He watched helpless as a hulking, masked man eviscerated an unseen prisoner to his side, then spotted a knife buried in a hanging body to his front. Waking, Sebastian found himself suspended from the ankles in a Hostel-esque nightmare of a butcher’s shop. And then suddenly he was there, behind Sebastian, and plunging a needle into his neck. As Sebastian watched, the figure looked knowingly into the camera. ![]() A hooded figure that looked a bit like a ghostly version of Ezio from Assassin’s Creed teleported into view and seemingly killed them. In it, he witnessed some of the missing officers firing at something off-camera. As Oscar tended to the hapless fellow, Sebastian took a look at the security camera feed. Seeing little cause to stick together, Sebastian and a single teammate named Oscar elected to investigate, finding a bewildered, soon-to-be-deceased staff member. A noise emanated from a nearby security room. Waiting for them inside was a grisly scene: bodies of orderlies and nurses strewn about, and blood everywhere. Sebastian and company made their way to the front door, drew their guns, and entered. In fitting homage to Resident Evil, that crime scene turned out to be a mansion/mental health facility, and the heroes arrived to find their fellow officers’ cars abandoned, the men nowhere in sight. We were introduced to the protagonist, Detective Sebastian Castellanos, as he drove in a police car with 3 associates to a aid some other officers at the scene of a crime. A Bethesda rep then introduced the demonstration, mentioning that it would be entirely possible for the player on hand to be killed in this gameplay section, as had occurred a during a few earlier presentations. “You’ll need to use your wits kills” ventured the translator. As his translator looked on, bemused, Mikami mimed sneaking up on an imagined enemy and slitting its throat. ![]() ![]() Mikami was on hand to set the stage, stressing his desire for a “pure survival horror experience” without “boring QTEs” and with heavy limitations on resources and ammo. We sat in on a demonstration for the game at Bethesda’s E3 booth to see how it’s shaping up. Now, Resident Evil series progenitor Shinji Mikami is seeking to buck that trend by returning to his roots, with a new survival horror entry called The Evil Within. The runaway success of Resident Evil 4 helped to spark a trend in the AAA horror genre - let’s call it “The Great Actionification” - of stripping away disempowering “survival” features and replacing them with powerful weapons, quick-time events, and cover-based shooting. ![]()
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